' Wrote:A fighter cloaks fast-ish, but having 2-3 GB's on your back checws through hull and bots quite fast. Also you only have 10-20 seconds fully cloaked, enough time for pursuers to spread out and be within scanner range when the fighter/bomber uncloaks. An escape-scenario for a large cloak is just laughable, unless it takes you more than 70 seconds to type "Disengage your cloak!".
Lets look at this scenario. The ship is already actively engaged, then the pilot decides to bail out using the no-fail cloaking device. In the time that the ship was already engaged and did not die, it is now expected that the ship will die because it doesn't have shields for a few seconds? Snubs spend most of the fight without shields, 10 seconds of evasion is not a penalty over 10 seconds of evasion they were just doing.
So then the cloak works, because its no-fail, now onto part B: The enemy group--which is large enough to cover 8 possible escape vectors out of a cube--spreads and waits suggesting that no other hostile targets in the area are trying to engage them at the same time. Then the ship runs out of fuel, because it is a snub with very limited range and not a larger ship that can go for several minutes.
So basically your argument is that its perfectly balaanced because a large group can still gank a snub if it runs out of fuel within a few seconds. Now lets talk about other scenarios, such as multiple bombers on a capital ship, or a single police gunboat against a prison liner, which are able to cloak at will and get out of scanner range whenever they want.