Posts: 2,122
Threads: 244
Joined: Oct 2007
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I like the idea of requiring a new Guard faction ID in order to fly Gunboats or larger, but the problem with all such ideas that require new programming (introduction of new IDs) is that it requires a lot of work for our beloved Mod Developer...and it doesn't really solve the problem. Same goes for making the ships more expensive. The people who are really abusing cap ships have the type of personality that another couple of hours of required mission completions or a few more hours of trading to raise funds will not deter them.
There are only two practical solutions to dealing with such people.
1. Pwn them mercilessly and consistently until they no longer have any fun constantly losing, and decide that they have to change in order to have any fun.
2. Utterly refuse to play with them under any circumstances until they get tired of playing with thin air and decide to change in order to play with others.
I don't think that these techniques are called for against an individual player simply because he flies a capital ship. If he flies a cap ship in an abusive way (constantly picking on comparably helpless targets) then it's called for.
These techniques are best used against a distinctly identifiable group of players, whether they belong to the same clan, or belong to a distinct group of friends (as evidenced by group use of a single naming convention).
Simply put, no one has either the power or the right to force you to play according to THEIR gameplay style. If you don't like the way someone is playing, let them play by themselves.
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