Also, 500-750 more range on the turrets isnt really going to do much. I helped an outcast sarissa fight a GRN Valor battleship in omicron alpha a few minutes ago, and even with 1980m range on my nomad cruiser turrets I didnt get a targetting reticle until I was around 1300 meters from the battleship, putting me well within a range where I could not dodge his fire. In the end, I ended up staying at 2-2.5k unable to return fire and simply dodging while the sarissa did most of the work.
If I had a long range weapon - a light mortar equivalent or a forward gun, doesnt matter which - the fight would've gone much faster, and been much easier on both me and the sarissa. Cruisers are designed for long range artillery in this mod, and the Nomad cruiser needs to be designed for the same.