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You're missing the point. The new system is being implemented in order to entirely replace the old system which required assessment and implementation by the Admin team. The purpose is to remove as many rules as possible and replace them with material disincentives that nobody needs to manually police.
Witness: old sanctions against continuous docking with a jump gate to evade destruction is replaced with a cool down timer; old sanctions for docking on enemy bases replaced with FL Hook disallowing docking if your rep is not good enough. Etc.
What you are suggesting just requires the same old level of intervention from the Admins to approve and disapprove player choices. Now you'll be able to make whatever ship and weapon choice you want, and just suffer an effectiveness penalty for doing so - no administrative attention needed.
It's sort of following this principle, in reverse, replacing administrative judgment with tougher player choices: http://demotivators.despair.com/motivati...ivator.jpg
To paraphrase GTA: In the future there will be administrative robots.
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