"The best factions in roleplay are those that work behind the curtains, the ones that you know are there but never see act"
only to a very certain extend. acting a way no one else understands means to be very sensitive. it can quickly lead to appearing to act just like you feel. attacking targets that don t know WHY they are attacked raises doubt about ones roleplay more than it helps. there must be basic structures understandable for everyone. just cause you babble in groupchat and claim to have an awesome roleplay ( that sadly only you know about ) doesn t mean it fits in the server and the community well.
so far the keepers provided us with basic circumstances that makes them destroy targets. most of the time it has been true - but some claim that they did not fit into that pattern at all, - and were still attacked / destroyed. there is a fine line between roleplaying apparently random targets and true random targets - and the community must know this line. ( at least in most of the cases )
and you must of course not act against the serverrules just cause it adds to the roleplay of one. in my case i usually knew every time why i was attacked by the keepers. and i hope it stays that way - i wouldn t like to see me being attacked when i perfectly know that i shouldn t be attacked by them. ( like flying a ship with no nomad gear, no weapons, and civilian cargo - not being nosy about them etc. )