' Wrote:So I'll take these one by one,
First - it's funny you should use Xenos as your example as they are the one group of people not welcome on Freeports.
Second- Again we are assuming that the Zoners are a large- tight knit monolithic organazation. Diffrent zoners react diffrently to difrent situations.
Third- All factions need the zoners more then the zoners need them? I cant see how that is possably so simple, Houses could and corporations would accually do better without them in the mix.
Last- as to your final poiont about pirates just "gettingf the best guns," I'll I can say is bugger off, any good pirate on disco(and there are lots and lots of them) is using in RP weapons and if not, they get sanctioned. It's this kind of idiocy that really bothers me. And making a comment like that without any proof, is basicly a flame of all pirates. I wish you had your ships in your sig, cause you'd meet my eagle with level 9 guns to show you we dont need the top weapons to deal with traders like you.
First - only two factions in vanilla that are neutral to Xenos are Zoners and IMG. Despite that infocard for Xenos doesn't say that now, empathy and reputations are still neutral....even better..i have two Xeno guard tagged chars and both have Zoners and IMG full green, without any rep hacks....(possibly cause numerous BHG i kill)
Second: I agree...Zoners are not the house with perfect internal communications. What is good for one zoner doesn't need to be good for another one. I think that Ames research station in Kepler cares more to be good with Xenos then with outcasts, or that Corfu in Theta base tries to be good with corsairs more then with liberty rouges. Maybe matter of pure logic and actual conditions in which they maintain nautrality.