Chopper, regardless of how things are written there will be different ways to interpret written text, some do it intentionally, some not, sometimes it's difficult to say which case is it. What is clear to one person can be totally a mystery for another and vice versa. I will remind once again - ZoI is not a physical border we can't go outside under any condition. Factions leave their ZoI to raid other factions for example, I feel there is need to point out who goes where and when, it's just plain too obvious. ZoI changes throughout the time to accommodate the main faction roleplay line, this month one faction is hostile to the other, another month they turn neutral, interest to their territory diminishes as a result and so forth. It's a dynamic world in it's essence. So I don't insist on that nor do I see a good reason why others want to restrict everyone so tight. Quite hypocritical to poke one's finger when there is a whole mess in their own garden, if you ask me. Especially coming without any proof of the claims and making fuss out of guesswork, as I pointed out on numerous occasions. They are losing credibility in the community rapidly with that kind of attitude, which indeed in the light of this situation can be considered quite a whining. Going further with restricting things around is about to put a small cage on large universe, freeze it to the point of absolute zero and let nothing ever done, self-restriction is generally a good thing, we are quite known to it, if we didn't there would be Keepers seen as far as Tau-31, but it does it happen? Nope. However on rare occasion there are far runs and expeditions that happen, it works quite well, adds value to roleplay when it's done correctly. So a lot of restrictions I imposed on my faction by myself was to make sure it does everything right and members learn how to play in restricted environment, but eventually some of those ties has to go off, because some of them are just way too much, I tend to believe no other faction have that amount of restrictions and harsh consequences for failure to comply. Such responsibility is a a very heavy rock, how many can carry it? Many independent players roam around all Sirius, bounty hunters completing their missions almost in any system. Putting down "cage" harms not just self but players around as well, it result is repeating self all over again, static universe. So I just stay reasonable in what my faction does, unfortunately some people just can't accept that and looking to nitpick, some go as far as making bogus reports and false accusations, which shows very bad behavior in such great community, it's a really shame to see such happening around. In the original post you wanted to know how we behave as regards the traders, I answered you despite that I could have ignored it and let people find out it in game, like it should be, because it's a part of "discovery" process as well and me explaining everything can be considered a spoiler. And now this... Nitpicking for the sake of nitpicking is simply wrong and add the ambulance chasers trend going around, some taking those things as "laws". Sure, there are server rules, there are factions rules, there are gentlemen agreements and much more, but I think there are too many lawyers-wannabes around, chasing ambulance cars, armed with myths, fiction and guesswork. The system list and the whole section regarding them will be revised at some point, I thought it was pretty clear, but I guess it's not, and like anything is prone to various interpretations turned inside out. I'm not a lawyer and I'm not writing a law book here, just making sure that public knows more about the behavior of the faction and as to hows and whys. Unfortunately I can't make everyone understand things the way I do them, no one can.