Quote:Valhalla Research scientists aboard the Dallas had begun the second phase of testing a new, long-range jump gate that would have allowed travel beyond the confines of the Sirius Sector -- and could have potentially opened the entire galaxy for exploration. Unfortunately, an unforeseen concentration of dark matter along the jump route created a feedback wave that not only destroyed the Dallas and everyone aboard, but expelled huge masses of dark matter and radioactivity.
Seriously, if that's true it only proves that manual jumpgate detonation will NOT lead to the catastrophe.
To repeat Texas incident, you have to open a hyperspace tunnel through anti-matter cloud.
So the question stands - why, when house is facing possibility of catastrophic defeat/invasion, jump gate can't be blown off? you sure don't plan on going into the other side of JG any time in the future.
' Wrote:Locking a gate from one end (say, Leeds to Tau 31) doesn't lock the reverse end. Jump gates are oneway corridors, unlike jumpholes. So locking the gate from Leeds to Tau 31 would only prevent the Brets from launching attacks, it wouldn't prevent Kusari from intruding on them.
Definitely it would. In another way. Enemy fleet will be left cut off from the mainland without any form of supplies. That's a guaranteed death.
' Wrote:A disabled/destroyed jumpgate rendering traffic oneway is an interesting thought. Technically, there's no reason why this couldn't be done - we know it works since the Okinawa/Sig19 gate worked fine like this for ages. Tempting to have this function like the tradelanes - but requiring MUCH more damage to disable a gate.
With FL universe having access to anti-matter weaponry thats way stronger then nuclear one, it's not a problem at all. You don't have to physically vaporize the JG, after all, just have to blow it to pieces. And if JG is under your control, that means you can put AM charges inside the JG (well, there should be a way for the maintenance teams to get in and fix stuff, right?). One will be enough to disable and seriously damage it by blowing off part of the JG, few will be enough to fully destroy it.