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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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"Proper" orbital system maps

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"Proper" orbital system maps
Offline Hielor
01-09-2012, 11:54 PM,
#15
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:There's no reason why it should be impossible to create straight lines based on orbits.

Orbit A covers X radians.
So B, so C, so D

the ones further out move faster. There's your basic line from the center toward the outside.
Secant lines are harder, cause the speeds of the things have to change..but changing speeds is again, basic rocketry.
Orbital mechanics fail. In a circular orbit, the farther out you are the slower you're going. In order to go faster there would have to be something other than gravity keeping you in your orbit.

Planets will also not neatly line up in lockstep at your whim.
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Messages In This Thread
"Proper" orbital system maps - by Unseelie - 01-09-2012, 07:59 PM
"Proper" orbital system maps - by Unseelie - 01-09-2012, 08:25 PM
"Proper" orbital system maps - by Kaghuros - 01-09-2012, 08:41 PM
"Proper" orbital system maps - by farmerman - 01-09-2012, 08:45 PM
"Proper" orbital system maps - by Hielor - 01-09-2012, 08:45 PM
"Proper" orbital system maps - by Unseelie - 01-09-2012, 08:51 PM
"Proper" orbital system maps - by farmerman - 01-09-2012, 09:08 PM
"Proper" orbital system maps - by Unseelie - 01-09-2012, 09:12 PM
"Proper" orbital system maps - by Hielor - 01-09-2012, 09:53 PM
"Proper" orbital system maps - by dodike - 01-09-2012, 10:30 PM
"Proper" orbital system maps - by Hielor - 01-09-2012, 10:31 PM
"Proper" orbital system maps - by dodike - 01-09-2012, 10:45 PM
"Proper" orbital system maps - by Unseelie - 01-09-2012, 11:49 PM
"Proper" orbital system maps - by Grumblesaur - 01-09-2012, 11:51 PM
"Proper" orbital system maps - by Hielor - 01-09-2012, 11:54 PM
"Proper" orbital system maps - by Unseelie - 01-10-2012, 12:12 AM

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