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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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"Proper" orbital system maps

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"Proper" orbital system maps
Offline Unseelie
01-10-2012, 12:12 AM,
#16
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Well, aside from the error that's been clearly pointed out...all my other points stand, just reverse which are going the fastest.


My answer's going to be this: If you've objects A and B orbiting star 1 at two different rates, you can draw a line between A and B, set points across that line, and strap thrusters on those points that add and remove velocity in such a manner that points keep lockstep with the line even while the line moves, expands, and contracts.

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Messages In This Thread
"Proper" orbital system maps - by Unseelie - 01-09-2012, 07:59 PM
"Proper" orbital system maps - by Unseelie - 01-09-2012, 08:25 PM
"Proper" orbital system maps - by Kaghuros - 01-09-2012, 08:41 PM
"Proper" orbital system maps - by farmerman - 01-09-2012, 08:45 PM
"Proper" orbital system maps - by Hielor - 01-09-2012, 08:45 PM
"Proper" orbital system maps - by Unseelie - 01-09-2012, 08:51 PM
"Proper" orbital system maps - by farmerman - 01-09-2012, 09:08 PM
"Proper" orbital system maps - by Unseelie - 01-09-2012, 09:12 PM
"Proper" orbital system maps - by Hielor - 01-09-2012, 09:53 PM
"Proper" orbital system maps - by dodike - 01-09-2012, 10:30 PM
"Proper" orbital system maps - by Hielor - 01-09-2012, 10:31 PM
"Proper" orbital system maps - by dodike - 01-09-2012, 10:45 PM
"Proper" orbital system maps - by Unseelie - 01-09-2012, 11:49 PM
"Proper" orbital system maps - by Grumblesaur - 01-09-2012, 11:51 PM
"Proper" orbital system maps - by Hielor - 01-09-2012, 11:54 PM
"Proper" orbital system maps - by Unseelie - 01-10-2012, 12:12 AM

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