Is there any way to simple not make Capital ships shake when struck, unless by Bomber ordinance or other Capships? Also, I tend to beleive that combat length is irrelevent. This is a RP server and if your RP leads you to battle then you get to take the whole ride. Not all battles start and end in neat little packages with winners and losers. Sometimes everyone is a loser of battle, and sometimes the winners just don't know they lost yet. I think if these cruise rules were lifted along with the retreat rule, it would make everyone eventually be more responsible about how they pick a fight.
Now no arguement with the you die, good bye for 4 hours, but say a big bad pirate picks on me I fight him, and he starts to kick me around. I then run, get away gather my posse and come back and kick him around, that a beleiveable scenario, I think in a fronteer enviroment, be it wild west or deep space.
THE CRUISE RULE
To examine the validy of this rule does anyone know why it was forged?
Can anyone argue for it, in improveing role play.
Would anyone be sorry to see it go?
Opinions fellow community, the admin look at things and this is our chance to be heard with no inter-flameatude being conducted. Maybe we can change something if thats what we all want, get your friends to comment. If I'm in the minority well then I'll know not to bring this one up again but, lets see if we can settle this ugly ass monster that keeps popping up.