Subtargeting with gunboat missiles was pointless, even in 4.85 half their damage was shield based. For the exact reason I'll defer to the balance folk in dev central, but I suspect it has something to do with folks fielding 4 gunboats and just missile spamming the snot out of fighters - since there's no ammo to the missiles, fighters really have no defense against mass missile use by light caps. Switching them to EMP forces gunboats to actually start aiming at their targets (although missiles can still be used to surpress targets, especially bombers, by disrupting their power core).
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.