You should run training sessions with members of ECG that own capships, teaching them how to RP as the capitans of large vessles (Ex; How to RP multiple characters on a single ship, technobabble and shipspeak, military terminology, understanding the capabilities/ restrictions surrounding their command inRP.) Secondly, I would suggest that all players with capships maintain at least one fighter and one bomber alongside their cap ship. Thirdly, I would suggest you develope a set naming convention for capships that sets them apart from fighers and snubcraft (This isn't that important, but it does make things more organized and cool looking) Lastly, please, no misslespam boats. Just no. We have enough green on green kills already. If someone's gonna spend a few hundred mil on a cap, they can at least spend the time to learn how to shoot guns that don't blow up allied fighters.