You run a Sair Faction, and claims to know the Sair Lore.
Then you must know of the low stockpile of ressurses the sairs have to build capital ships.
But here you make a post saying that all your members can get a Cap ship.
Cant you honestly see that it is wrong.
darn give them bombers and fighters and Gunboats.
Dont be a Capship spawning noob faction, good knows we have had our shares of those in Sair history the last '
several years.
Allso note that a capship need in the area of 3-700 crewmembers lets say a avg of 500 and you end up with 20 caps that is 10,000 crewmembers + the ground crew to maintance those ships roughly same numbers.
can you in all honestly say that Corsair nation can allocate 20,000+ Corsairs to maintain and keep your fleet flying.
when We need Fighter and bomber pilots.
i will eagerly await your answer.
/// the above is my meaning and not relatet to Benitez ///
OK lets do some math.
Lets say that Crete has only 3 million inhabitants that are ECG affiliated... thats only 1% of the pop of the USA and 0.05% the population of 21st century Earth.. but anyway.
Everyone on Crete is pretty much warrior or supports the military with their trade... so .. we have no shortage of military personnel.. literally millions and millions of crewmen for our ships.
This is a warrior culture like Ancient Sparta, only with equal equality and space age tech.. so between 60 and 90 % of all income goes on military spending.. i.e. they have a military spending budget in the 10 to 100s of billions per year. At least.
ECG has 20 members.
(Lets say) Each member has a capital ship, and a fighter, and a bomber.
Thats... 20 carriers (30 billion credits). 20 fighters. (400 million credits) 20 bombers (1 billion credits). 20 freighters.. 20 gunboats.. Whatever. we all max our accounts like the lolwuts we are..
100 ships.. I can see the other faction leaders just face-palming in despair, but I'm just going to an extreme for the sake of example..
Our military "purchase" budget is now around 50 billion credits on ships with life expectancies of say 20 -30 years...so lets call that an incremental cost of a few billion a year (We've had hundreds of years of ship building experience by the way and we have space age technology).
We also have the infrastructure to support 100 ships cos we have 3 million people.
Thats not so bad to be honest.
I think its reasonable to extrapolate that a faction with a population smaller than modern day Ireland (a space faring military nation by the way) could produce 100 ships, 20 of which are quite large.
The shortages you describe are what stops us putting 500 hundred capital ships in Gamma space, not a mere 20.
The clue here is that at some level we're bneing told that we should do "representation" of a corsair armada and not actually be one... and that we only need 1 cap ship and should pretend we have 20.
ECG doesn't need to do representation or pretend: We have the resources to give everyone in ECG a capital ship. So why not start considering how to maximize that element rather than just restrict it because it doesn't work so well with the 1 represents 100 mentality.
Lets describe a mother of all lolwut scenarios.. just for fun.
What if I personally went out and bought the OUTCAST 20 capital ships - a birthday present (We know they have them already... but lets pretend they don't and its only ECG that commits this horrendous crime of wanting to purchase and fly big ships).
Now our 20 caps have 20 caps to fight.
If the server could handle it that is a gameplay sdcenario I would LOVE to see. Who wouldnt?
Who wouldnt want to fly into a full fleet engagement of 40 capital ships and god knows how many support craft
And by doing that have we really broken Outcast or Corsair lore? Really?
I don't think so at all, and will disagree fervently with anyone who does.
We just dropped the "representation part" and now we are doing full fleet warfare instead of pretending it happens.
:
:
:
But lets come back down to reality: we have to limit our enthusiasm before it wrecks everyone elses enjoyment of the game.
Soo....
Now.. we introduce gaming rules that limit ship usage (This is the AHA! moment that people seem to have missed in my previous posts.. so I will try and be a little more specific:).
Only a max of 4 capital ships can fly at once. The others must be "in dry dock".
Only a max of 5 bombers can be in space at once.
Only a max of 8 fighters can be put in space at once.
The rest will do support.
This is assuming we get all 20 members online at once... you know what thats like..
Does that sound really so unreasonable?
America puts 2 carriers in the gulf when its oil is threatened. Why wouldn't we put 4 or 5 over our home planet? or its neighboring systems?
Is it unreasonable to assume that the ECG would field a handful of capital ships?
Is it unreasonable that a space-faring nation wouldn't have 15-20 capital ships spread across a star system?
Anyway.
I think ECG could even be 50 players and we will never exhaust this discussion or come to agreement: I don't think lore is threatened by a meatier approach to use of any type of ship..its just about making sure the gameplay and roleplay circumstances justify it.
I've said it before: We wont limit player enjoyment in the purchase of, equipping of or flying of, the ships they want to play.
We will just safeguard against them impacting other players when they do so..
ECG pilots will effectively take turns in the different ships.. a rotation of roles or something..
This will give huge variation in the ECG experience and that is a fantastic thing that every single faction on this server can only wish they could do for their players.