' Wrote:why don't you make 3 shared accounts , put all ECG capships on there , problem solved,
inrp corsairs are not a big strong naval force,
they consist of small numbers fighting mostly in guerillia tactics
also if ECG members really wanna be flying caps so bad,
why dont pick out a role that suits that?
Gallic navy for instance , is a fine example of a role that involves a lot of capships , per example.
why screw the corsair lore? (that took years to evolve)
in my personal opinion corsair caps should be fully restricted.
the current state of things went way out of hand already.
Well Theres some valid points here.
If you check my previous posts IM not disagreeing with anything you are saying
But Its not my role to limit players: I leave that to admins or through a mutual consent that the majority of players will adhere to.
None of that is in place: we can talk all we like about what "Should" be the limit, but IM guessing somewhere in the larger designs for Discovery is the understanding that you cant steal joy from your players..
Removing / limiting / Ganking caps is stealing joy.
They've been put on the server as an enticement to work hard and save money.
The Admins and the designers haven't regulated cap use.
The factions don't have the authority to do so.
Theres a reason. This has to be fun as well.
Caps are fun.
What we need to focus on is how to have fun with the toys without ruining the game by confiscating all the toys.
Hence the purpose of this post.. which is now more of a political statement.
I still believe this is the way to go.
It will take a full developer instruction that IM wrong to convince me otherwise.
Having said that: i understand that this is a contentious issue, and different opinions need to be respected.
If a full ban comes in I will adhere to it, just like every other rule that ensures the best quality of experience on this server.