' Wrote:not just 5 people who have been wearing the same corsair (or outcast / liberty etc) shoes for 5 years.
I'd rather not call the three official factions and part (of not all) of the dev team mere 5 players.
' Wrote:Only admins could restrict ship usage out of factions, so your point about the official factions' head-in-sand doesn't sound too valid.
I believe admins don't regulate in this way because they believe it defeats the efforts that they have made to bring cap ships to the players.
I never said they would, I just pointed out the inability of official factions to act about those who do not belong to them.
' Wrote:Are there less caps? no.
Have they gained anything, except more lolwhuts in their skies? No.
What was the point then, despite some elitist adherence to a rather obscure notion that a planet of 300 million inhabitants can only afford 4 or 5 battleships.
Was it worth the reduction in the whole game-play experience of several hundred players to keep that notion in place for 10 people?
You may misunderstood me, I did not say the official factions want to restrict cap ship usage in general, I said they make restrictions within the faction itself. As I pointed out above, they don't have much effect on indy cap ships.
' Wrote:
I personally don't see how filled pockets would make regulated cap ship admirals from new players. Money only gives the possibility of possession, the usage is totally up to the player. I have a cap ship too, yet I haven't logged it for a good while as inRP there isn't much use of it yet. Of course I have it to keep the possibility of usage.
I'm not understanding this point as pertinent to what we're discussing.
You somewhere mentioned wealth and regulated cap pilots in a sentence, I did not see the logic in it, that's why I added this. Then added my example.
' Wrote:It's not for me to dictate how you wish to play as long as I'm not the boss of you. Thats for the peole that have or want to have the boss roles.
FOr me to be the boss of you depends on you accepting that, and respecting the decision that Ive taken on youer behalf
If I lead a faction (A boss role), and I say to you: Only bring your cap out on wednesday, thats a faction decision that you can live with or leave..
I can't and shouldn't suddenly say to you: Your cap ship is now illegal. No matter where IM coming from.
No'one should say that.. its a kick in the teeth for you as a player AND as an individual seeking to give and get enjoyment from this game.
Faction leaders doesn't have to restrict your cap usage to days, they can set which ranks can use which ships and which ones can't. And restriction have to doesn't mean the complete denial of usage of caps.
' Wrote:Well thats more about the popularity of the different factions.
I suspect everyone on the server has at least 1 corsair pilot.
Its more fun than Kusari..lets face it. Corsair appeals especially to 30 something eurpoean Caucasian men cos its the pirate thing.
If the server was in Asia, we'd have a lot more Blooddragons and Kusari...
Faction popularity has nothing to do with inRP capabilities of a group/nation/company. Neither the location of the server has to do anything with faction popularity, you can connect from like anywhere, if you can estabilish a decent connection.
' Wrote:Also: Corsair has a lot going on with so many enemies, and its quite varied.
This is true for many other factions too.
' Wrote:No. see above. it doesn't work at all as far as I can see.
I would venture to guess that 90 % of cap ships on the server are out of faction and that at any one time 90% of caps IN THE SKY are out of faction and therefore not restricted to faction conduct rules.
Would love to see the server side statistics on this.
Again, official factions aren't for preventing any non-official from flying cap ships. They are for keeping the RP value of the server. If restricted ship access is part of their roleplay, they will restrict those ships.
' Wrote:Theres a middle ground. The older kids don't own the playground or the toys.. they get to explain how the toys should be treated certainly.. but lets not kid ourselves that elitist restrictions put in place by a few older guys cos "thats the way they want to play" is ANY good conduct when faced with the fresh influx of new people and new ideas.
Yea, they don't own the server or the monopoly to fly ships. But they do own what they made out of them. The background stories, the general lore, the lore of each faction. You cannot claim a sandcastle which you didn't build. And the old kids could get angry if you step on them. Respect their work, as I do. Play with them, get into an official faction (doesn't have to be corsair), learn from them, learn the way they play. Play with them and they will play with you. Because you worth more with friends than without them.
' Wrote:Change is a constant with creative outlets like this, and that change must be allowed to come from new places. Change isn't bad. Evolution is good right? :-)
Expecting change to go away is self defeating and unhelpful.
Changes can be bad. They can turn out to be either good or bad. If you look at how older players play, you may be able to develop your gameplay in a way it can make a change which eventually turns out to be good.
And just because I say I don't think a massive cap fleet goes well along with Corsair RP, I don't mean to rip off all lolwuts from their lollegates. I'd just rather not mix this form of gameplay with roleplay.
Addition: I've seen madvillain's ninjapost, and your response to that, two lines hit my eyes.
"The Admins and the designers haven't regulated cap use.
The factions don't have the authority to do so."
Yes, factions do have the authority. I don't think the US Navy would allow Bill Gates to have his own carrier, if he eventually decides to join the navy.* Why would the faction leader then allow ensigns to fly caps?