I think that most of the issues with Freelancers are the Freelancer Pirate IDs, that select a ship that is completely out of their element. For a example, the freelancer pirate might gets a Sabre, a Border World's ship, and outfit it with weapons that is obtained from the Junkers, Rogues, and Zoner weapons. This may reduce the power core limits, but they'll continue using the same equpiement thinking it doesn't make sense. Ship with larger power cores, like the Camara, can use weapons from corporations, like GMG's Sunblaster Turrets, and have little effect to the powercore's limitations. It's having one to many weapons from different houses that cuase problems for the player. I believe many new players don't understand the power core system setup. Technically, this is something people that understand the weapon-to-ship aspect has little to nothing to worry about, this just means those equiping their ships with weapons that don't either belong to their ship and ID, or the ship and weapons. It's dependent on the player and their choices will determine their wins/loses and whether they servive a battle wih ships with the same of similar weapon layouts that have little to no effects.