Quote:I see none of these as bad consequences. Just wondering if I missed something. It's been known to happen ;)
I see a BIG consequence that was 'missed', that jump hole is a Vanilla Jumphole and if it's deleted that's yet one more thing that will be gone, further turning the game from Freelancer into Somethingelselancer. As I am generally against entirely removing something that is Vanilla FL, for ANY reason. Might I suggest, if anything, just move it instead of;
Quote:I'm tempted to simply delete this jumphole.
Secondly; Is a measly 6 minutes really that big of an issue to warrant such a drastic measure? In my opinion, NO, and here is why.
- By taking the lanes there is less risk of being pirated, and lawfuls can be called in for support if they are around.
- By taking the Sigmas > Theta > O-41 > O-5 > Cambridge route, that risk goes WAY up since it's pretty much flying through pirate territory the entire route. Not to mention the minefields, and radiation damage in O-41, and the TWO Corsair bases you have to fly past.
To me the 6 minutes saved are the reward for the extra risks taken by flying that route, through pirate space/minefields/radiation, with almost no chance of anyone being around to call for help.
If there is a problem with House traders using oorp routes, why not simply add a line to House trader ID's stating they can't go outside of House space and the immediate systems bordering House systems. Instead of punishing Freelancers (who have less cargo capacity/profit margins) by making a perfectly ok route, longer, in an attempt to deter House traders from using a route that is oorp for them.