And Spazzy: -ALL- factions that have heavies, can deploy them in missions taken against them. So Rogues and Mollies can spam a flood of Scyllas. Against IMG can spawn a flurry of cattlebruisers. Lib's taking a mission against Rheinies can be faced with a pair of warturtles to pew. But Gaians are stuck with a few funboats... Just to call a few examples. All. No exceptions (only shiptype you won't see fielded are carriers).
And yea, no restraint on the firing rate and tweaked the combat logic to be... agressive. Caps also break formation after their initial attack and do individual runs after that - no sneaking in behind a group of battleboats to shoot them in the tail. These are missions intended for 2 heavies or 3 cruisers in cooperation.
Funniest thing in a mission though is to get allied help as well - watch a pack of 6 Imperator gunboats slug it out with 3 or so Threshers. First time I saw that result I felt a little like viewing a battlescene from Starwars.:D
Not sure if anyone noticed, but the gunboats break from the generic cap formations and pursue you if they're hostile, much like fighters do.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.