' Wrote:They also need to be interruptable with CD and/or pulse. If you know one is nearby you should be able to reveal it, and once revealed you should be able to fully exploit its combat weakness. If you dont want to be revealed, dont get so close.
i like that idea, someway to disrupt cloak if u know sum1 there, but then i think there shouldn't b an actually time limit, cause i for one enjoyed being able to feed a ship fuel to remain cloaked and scout, but then if it is possible after a period of time, say 15min, the fuel consumption is doubled, and allow it to repeat(so 30min cloaked, at normal 1per sec, ur now using 4per sec to remain cloaked) staying like that till say 10min uncloaked.