Ursus, why a pirate would need a cloak in first place? Lets bring some information and discuss it then:
- Bomber with cloak: Must be the most often situation. The pirate have a bonus to escape but its vulnerable to most CD/missle attacks from all kind of ships.
A pirate with small cloak in small ship can be invisible for maximum of 48 seconds depending on its armour and weapons. If the pirate concentrate on the cloaking duration, he will sacrefice armour which will reduce his chances to survive and successfully pirate something.
Multiple pirates with bombers equiped with cloaks are suitable for hit and run tactics instead of long duration battles.
In the end considering the requirments to build a (small cloak), the time spend, and the credits must worth something.
- Pirate Transport/Slave Liner with cloak: That is very rare because of the significant price of the (large cloak) which can reach max of 3 B. Few people out there can achieve it and mounting it on their pirate "transport" ship would be a waste of credits.
A pirate with large trading ship have one goal: To pirate a trader by taking its cargo. If the pirate have a (large cloak) then its cargo capacity plus the Fuel quantity will nearly make him full. What would be the goal for this pirate then? To capture ~1000 cargo? Isnt that going to be worthless? And what abou the proffit? Its definitely going to be meaningless.
Pirates with cloaks are good for only one thing, scouting. A pirate fleet that is sent to destroy the enemy ships wont go there just to cloak. Even if they do have cloaks these are their tickets to escape. If they do so you have won...why would you want a blue message?
Cloaks indeed need some kind of buff instead of nerf right now. Some people may try to use them to troll you, spy on you but in the end...that is why they gave the credits to have some fun right?
Nerfing cloaks or creating a weapon that is going to disrupt their charging process will lead to a lot more QQ and player base system failure.