(10-27-2012, 11:46 PM)Timbuktu Wrote: Make fighter and bomber guns faster, cap guns weaker. That'll solve most problems.
Are there any particular problems with caps? Their survivability in large-scale engagements is lower then that of a snubcraft, be it fighter or bomber. They're also uncapable of escaping from engagement except for the use of cloaking device (and combined with Novas, it was a serious balance problem before the arrival of cloaking devices.)
The projectile increase solution is proposed to increase the speed of snubcraft fights.
It would also make all ships more deadly.
With "guns faster" I meant the pojectile speed, not the efire rate. Refire rates should probably be lowered, to go easier on computer and connection in group fights.
If cap guns are made weaker, caps will also survive against other caps longer.
Cap vs cap fighters are way too short, compared to fights involving fighters. Increasing cap ship weapons projectile speed too would give more advantage to the large ships vs the small ones who rely on dodging, so it would help battleships the most.