All things aside, I do think there is somewhat of a consensus among many players that fighter fights simply take too long, and that conneticut fights are often the most fun. The long fights becomes not only a test of skill, but also very much a test of patience (like knitting and similar "fun" activities). The amount of people that seem to jump right over training fighters to hone their SNAC skills also appear to support this idea: Fighter-on-fighter fights take too long to stay interesting, and the best thing to do as a player is to find ways to end such fights prematurely. Surely there must be a way to address this, while maintaining a balance that allows room for skill.