At some point i shared the idea that stronger guns and/or weaker hulls and shields could be better.
I thought about it's benefits: -more realistic -less base hugging and shieldrunning (I don't say both are bad, just sometimes they're used in an abusive way) -would make convoys fun - if escorts could get the raiders before they destroy the transport, the transport itself would be invulnurable as long as its escorts are alive - way better than today's "scouts", sending instant interstellar messages to their employers.
BUT, on the other hand, we spend alot of time just flyin' around, looking for some interaction. If a snub fight take just a couple of minutes, or even less (like in vanilla Freelancer) we would seriously lack PvP. It is dealt with on PvP servers, where there's no 4 hour (or 2 hour, or 1 hour) non-engagement rule, you can just undock and jump back to the battle. But here we do role play, and i see no way how can we adapt to short fights without loosing much of PvP expirience.
I think it was the mod designer's idea to make PvP last longer to compensate the afterdeath non-engagement rule.
You're so damn right. SO KEEP IT HOW IT IS.
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.