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Server Issues

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Server Issues
Offline KellyR
11-02-2012, 04:42 AM,
#9
Member
Posts: 138
Threads: 22
Joined: Oct 2012

A base uses 1 or 2, depending on the setting, of Basic Alloys to repair damage each tick. A tick is the number of seconds the ticktime specifies. This is 16 by default as the mod comes from the developers. The code then checks and if there is still damage to repair, the base will use 1 or 2, depending on the setting, of Ship Hull Panels. The code then checks and if there is still damage to repair, the base will use 1 or 2 robotics, again depending on the settings. If there is no more damage after using a specified repair commodity, the cycle stops and no more repair items are used until the next tick check.

Basically, what this means is the base will only use basic alloys for wear and tear damage. If there is battle damage, then the Ship hull panels and possibly robotics come into play.

Kelly
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Messages In This Thread
Server Issues - by starworlds - 10-27-2012, 03:09 PM
RE: Server Issues - by KellyR - 10-27-2012, 07:30 PM
RE: Server Issues - by Paulus - 10-27-2012, 10:53 PM
RE: Server Issues - by Timbuktu - 10-27-2012, 11:04 PM
RE: Server Issues - by starworlds - 10-28-2012, 05:51 AM
RE: Server Issues - by starworlds - 10-31-2012, 08:51 PM
RE: Server Issues - by KellyR - 11-01-2012, 05:45 AM
RE: Server Issues - by starworlds - 11-01-2012, 09:00 PM
RE: Server Issues - by KellyR - 11-02-2012, 04:42 AM
RE: Server Issues - by starworlds - 11-02-2012, 05:52 AM
RE: Server Issues - by KellyR - 11-06-2012, 01:04 PM
RE: Server Issues - by starworlds - 11-08-2012, 03:39 PM
RE: Server Issues - by KellyR - 11-08-2012, 04:25 PM

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