Let me turn this around:
What tech, aside from true civilian, and true borderworld, should true unaffiliated pirates be using with practically no drawbacks? Certainly no other pirate factions, since they are competition to them. An indy pirate using Rogue tech might just as well be a Rogue in Liberty. If your intent is to take Rogue tech outside of Liberty (IE use a different ID to evade the ZoI restrictions) then expect there to be some form of a drawback to mitigate that. Otherwise, why would anyone still play a Liberty Rogue? The Pirate ID would trump it in every way... The same goes for most unlawful factions.
But what about the generic neutrals? IMG, Zoner, GMG. These are all lawful factions who don't want the houses breathing down their necks. Supplying known pirates tends to not help with that. Sure, there are SPECIFIC unlawful groups that some of these factions support, and this is reflected in the configuration. Which again comes down to "if you want the tech, get the ID for the role you're playing".
Most of this should become moot in 4.87 though. Civilian and Borderworlds gunboats should offer indy pirates (and civvies) more choices then the heavy Kusari Explorer. There are already plenty of fighters, bombers, freighters and transports for them to pick from. They won't ever get cruisers.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.