Although the OORP reason for the nerf is to keep pirates/freelancers on a leash, the inRP reason would be that for example Liberty gunboat turrets weren't meant to fit on a Rogue gunboat, the tech is too different, won't mix, causing a huge nerf, thus I do not see why Pirates should get this nerf at some factions while the Freelancers don't, I like the pirate ID the way it is, no need to buff it any further, but do remove the green cells from the Freelancer ID, some claim the Pirate ID isn't fair although I always fail to see how that comes, but when a 60~something% pirate has to fight a 90~something% Freelancer, is it fair ? I personally don't think so.