(11-15-2012, 02:33 PM)Melander Wrote: Think of it this way, people mostly trade for money. Smuggling is more dangerous and exciting, and more risk/reward right?
Nope, smuggling routes I've seen don't keep up with the best legal routes available. So not many smuggle.
Smuggling is not "more exciting"--it is in fact, "boring". The routes are so disjointed and pay so little in comparison to legal ones that there is not a lot of reason to pursue it other than to fill in a short leg on a long route.
The RP purists will claim that your trading should be based on RP and that is all the satisfaction you need--yet I don't see many Synth Foods players carrying only synthpaste on every single run or Liberty police in AT's ferrying only VIPS and prisoners. I see them all carrying the biggest and most profitable cargoes they can carry in their 5k trains to typical locations far away from their own houses.
So supposedly, criminals--who are TOTALLY profit driven--should run longer, less profitable runs so that in this OORP manner they can be "more RP". Supposedly, it is "more exciting and fun" to run run a route for less money that takes more of your play time on the marginal chance you'll interact with some ace RPers trying to catch you.
I'd love to risk millions in a single very high priced cargo run in return for making millions more if I make it in with it. That would be more fun and more exciting. An example of this would be Gallic artifacts...only the run is so long and disjointed that when you are done with it would have been better to just take Cryocubes from Gallia to Kepler with less risk and more profit.
"Smuggling" will be given a base in Bretonia next upgrade though that is not a fix for "smuggling"--which there seems to be a paranoid fear of making profitable here on the server. I guess everyone powertrading in a house 5k transport is somehow "safer"--so I wouldn't expect a lot more genuine smugglers.