(11-15-2012, 04:58 PM)Wizard. Wrote: Only way to bust smuggling and to keep risk/profit ratio is to increase prices for contraband and also increase profit.
Example-make full trans of cardamine worth say 30 mil,selling price say 60mil,profit-30 mil per cargo.
That way there will be no power-smuggling due to a high cost of goods,
risk will be higher,reward will be higher,more smuggling activity,
more lawful activity,more fun for everybody.
This is close to what we need. I don't know that the profit should be quite that high, but I do think everyone with a transport full of cardi should be risking at least 20mil with every run. If will definitely make people more careful if they stand to lose that much every time. If the profit is equal to the risk it will be worth it.
Also, the one thing that is also needed with smugglers are the people looking to catch them. I don't have any ideas for this yet, but could there be some kind of RP incentive to hunt and catch smugglers? I think smuggling is definitely more fun when there is someone trying to catch you.