Made textures a bit darker, In game it looks even more epic then on render, though most of details you may not notice unless you are on a base or stare at someone's Xshuttle from close distance.
Also it happened so that both .cmp and .mat are about 300kb each (textures are in dds), so I think I wont do a LOD1 for it.
The .sur is a five-minute job, as well as hardpoints. So yet it needs only a small tune regarding hardpoints, glass and icon.