ok, global, thats one of the questions i avoid:). when a battleship is after me - and i know i cannot take it ( like Cheshire in delta with an osiris on my six ) - i fly into the takelau cloud - only a mental BB captain follows me there. - in new york - i d fly into a debris field or the badlands.
when i am on Clover i try to loose them in the sun - or i make a u-turn manouver ( capital ships need so long to turn completely around - mind you, Clover gets her ships destroyed quite regularly - last time, i got blown off by a trader even ... and he was even roleplaying that ( not to myself - don t attack a liner in a light fighter ) )
we have a problem, when the rules state that retreating means 4 hours lockout. - so i do see the problem there.
but other than that.... we have to differentiate between capital ship captains that happen to own those ships and people that fly them as if they were fighter. a battleship simply won t chase a light fighter - end of the story, anything else is sort of ooRP ( unless the fighter roleplays to have a deadly biological weapon - intended to drop it on a planet... THEN i would see a whole fleet to chase him )
just like BHG capital ships. they are designed for ONE purpose - and that is .. deep space operations against nomads. ( the BHG doesn t even go against their mortal enemies in capital ships ( corsairs, outcasts ) - they only have those monsters to fly into the far away omicrons. - but like it was said, its down to how the player justifies it.
in the end - its not the ship .. but the player behind the ship. - but capital ships stand out. so a rather bad or non exitant isn t really as noticable in a fighter as it is in a battleship that takes up half your screen.
edit: whatever i try to justify the use of capships - nothing is more satisfying than flying a little bomber and poking those huge warships here and there. - its a pain to have 16 turrets and none of them is hitting, even if you appear to stick on the target. - and its a lot nicer to see the warship grow inevitable big on your screen, fire your supernova and see a good chunk of the shields ( or hull ) vanish.
so - yes, fighters are a lot more fun. ( hell, i only log on the persephone to sit in the palau cloud, blowing up nomads ( well, they are my income, so i have to )) - but when its about having fun and roleplay - Clover and Cheshire are much more intense.