(12-29-2012, 02:21 PM)Werss Wrote: Freelancer (app) is "limited" to 60FPS (with default settings) which is normal. With 180FPS if i turn off V-Sync (always off) my game starts to twitching almost erratically (read: jitter)... which is bad.
At 60FPS my game (Freelancer) is good, well actually running "smoothly" comparing to 180fps. Also, let me quote something:
Quote:But regarding topics subject, I would like to pin-point crucial matter playing this old game with different FPS.
There is no doubt that players with HIGH FPS have advantage in PvP!
Fighting with 60 fps vs 170 fps player makes for you similar thing like thing called "mouse lag" and that player is significantly faster in turns and avoiding rockets, mines...
When fight is limited to 60 fps for both players (with common.dll hack) that fight cant last longer than 30-40 sec! You in that situation rarely miss cose player is slower and guns hit target!
With FPS rised fight, its longer, faster, more agile, which is wrong! Simply, the physics of the game are spoiled. 60 FPS is a must!
So, to be specific, how can be game limited stable to 60 FPS?
Sry, but adoxa's finding does this, but I must confess that its not working perfectly. Players with good and bad PC specs have same issue. When they join server their FPS drop down to 30 FPS, and when they start recording it rise to 60. Having game below 60 FPS makes laggy feels. In most cases, it works, but when it does not, they lose interest to play a buggy server - mod.
(12-29-2012, 02:21 PM)Werss Wrote: ... and I know a lot of players who play at 60fps (Freelancer) without any problems.