(02-17-2013, 04:25 AM)Tel-Aviv Wrote: Drop the ore prices, balance the contraband stuff and up the trade routes.
3 little things and the server will be filled with activity.
But the professional complainers will soon troll this thread yet again, if it was something personal then.. yeah I get it, but everyone agrees that smuggeling is supposed to be way more profitable, and the basic economy rule is : if u advance one thing, you must downgrade something else.
Drop the ores to 5/6k per unit, and add 3k for cardi addicts, so you'll have 6k ores and 6k cardis, utopia isn't it?
I'd suggest keeping ore sale a little ahead of cardamine/artifacts/other contraband. Purely because it is more hassle to mine and transport than merely to transport, but also because a miner is more vulnerable than a transport. It'd also be a shame to lose all the RP associated with mining because people don't want to waste time on it.
So essentially, I agree with narrowing the gap, but not making contraband quite as profitable as mining.