From my perspective, Disco is losing a bit of its magic because its becoming too stale - there's an equilibrium between different stake-holders in- and out-of-roleplay. There's not a lot of room for unplanned events to unfold.
Gone are the days of Dublin, the period of Disco that stands out to me as the most vibrant and dynamic, and instead we have players arguing with other players when they break the "script" and win battles they're supposed to lose on paper and so on.
I think it would be good to bring some of that energy and "open-endedness" back, re-vamp the faction system, do a character wipe (and delete some of the less useful systems in the same go), and chuck in some back Omicron systems with lots of high yielding Ore or some new material previously unknown to man, and let players carve out of piece of space for themselves.