I agree with Govedo.
And I don't think radical cash wipe/income reduction and shipclass restrictions is that evil thing.
4.86 has way more freedom related to such stuff as capital ships, tech chart, and now two-hour rule.
Are you afraid of newcomers to leave because of harsh ingame environment, and that is why you force dev and admin team to allow more opportunities to players?
I bet more of newcomers leave because of the overall community attitude (As Spazzy shown us month ago) rather than from being unable to buy a battleship at first week-month.
I say to dev team what - guys, do not be afraid of radical changes, do not be afraid to say "no" to us, players.
No one would care of ten-twenty men leaving cause of their battleships been took away to officials or cause thier ores cost less. The ones who REALLY enjoys the roleplay, who loves disco - these will remain, and will accept such changes with additional effort and chalange.
There is way to much puss collected in many aspect of our gameplay, which makes people loose interest and leave.
So, either we imply some fresh logic to rules, prices and ship/gun characteristics or we end up as DoD to 4.90 with ten players average and /restart_battleship.
Sure thing I am saying it all with a good bit of overstatement, but that is what I see.
We are so much afraid of loosing people that we try to meet everyone's wish, and that makes them go.