' Wrote:I tend to agree with this. Sure, in original game they were dropping off the nomads, but that's doesn't fit much. Since Discovery has the Wild it makes more sense for them to drop prototype guns. As for the nomad NPCs I would rather suggest to make some "nomad" loot to drop, for example fragments of ship, some alien material or something, basically a commodity to trade to scientific bases, that instead of credit cards.
But all in all I'd say that both Wild and Nomads need big upgrade to their NPCs. All Nomad NPCs equipped with cruise disruptors, elite guards encountered deeper in territories equipped with shields. Lone assassin patrols (similar to Freelancer NPCs).
Having shot down my earlier point, you go on to make a better suggestion, damn you.... But it's a good one. Flying into any Nomad or Wild held territory should be a scary prospect for anyone regardless of what ship you're flying. (Unless you're not hostile to them). It should take planning and require significant resources spent to do so and there should always be that moment halfway through Omega - 58 when you think "I've had better ideas before" Having the nomad weaponry only dropping in a few select very dangerous systems would a) make them much more valuable and b) mean every pilot and his mum doesn't have access to them. I'm for this idea.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.