(03-26-2013, 07:33 PM)Hasteric Wrote: Without that change, heavy battleships would simply be better in practically every way than lighter battleships. Pretty sure it's necessary unless you feel heavy battleships are severely underpowered right now.
Find a better way to balance your suggestion. As it stands, I have to spend 20 - 40 seconds righting my battleship every time I collide with something. If a fighter bumps it even lightly, it'll swing 90 - 180 degrees in under a second and I have to sit there like a moron re-rotating my ship. It's hard to take capship RP seriously when a NPC corsair is making you spin like a gyroscope every few seconds.
If your changes were implemented, and it took twice as long to recover from a bad bump, how much fun do you think they'd be to fly?