Since you guys seem so intent on taking the realistic side, let me tell you this:
Do firearms or any weapons in real life have a "damage rating?"
The answer is: No.
Thus, there really is no way for your char to discern the difference between the amount of damage that for instance, a fury 5 does compared to the amount of damage the Natterturn Zwei does. As a result, your character won't be able to know which weapon is more powerful, especially when there are not going to be numbers assigned to weapons.
As a result, a BAF pilot might be told that the Kraken is a more powerful weapon, but faced with the RP situation that the Kraken might be harder and costlier to repair, he probably will opt for the typical Bret gun. After all, he can't really see the numbers. Only the player can, and that is for the player's pure convienence.
Try to understand what I am saying here. RP is not just what you say to others, the actions you take, or the stories you write on the forums. It's how you piece together your character in your mind, it's you becoming your character in the game.
Instead of arranging the maximal loadout for your character, think of a loadout that would be fitting for him or her.
I know that this gets tough especially when your faction's chars have variable RP, but at that point, make sure that you have a logical reason for it.
I can't tell anyone how to RP, but that is what I believe.
@ScornStar: Your point about the bows and arrows is completely valid. But it is a little extreme. No weapons in disco have that kind of problem, unless you are talking about upgrading from various classes.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?