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Rendering Ships

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Rendering Ships
Offline indy.miner1
05-12-2013, 11:14 AM, (This post was last modified: 05-12-2013, 11:39 AM by indy.miner1.)
#10
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Posts: 123
Threads: 10
Joined: Oct 2012

i do similar steps to makc here

but what ive had to do is convert all the material files to png and put them in 1 folder, ill explain.

i use milkshape to import the model from fl folders
i then export that as a "wavefront" obj
which creates 2 files, the object and the material details in a txt file like this

obj mat txt

i then replace all the .dds with .png and replace the texture locations to where i converted all the dds to png

new mat file

i use vue d'esprit to render as i dont know others, but it has a problem sometimes importing some models and it doesnt know what a .dds file is, hence the changeing the mat txt file

vue

vue d'esprit is superb i think

bung in a nebula backdrop, add 1 spot light bottom left face up at ship

click ultra quality render

1 quick rendered ship

quicky

[Image: indyminer2.png]
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Messages In This Thread
Rendering Ships - by Commissar - 04-24-2013, 02:27 AM
RE: Rendering Ships - by Makc_RU - 04-24-2013, 04:10 AM
RE: Rendering Ships - by Commissar - 04-24-2013, 01:59 PM
RE: Rendering Ships - by Silver - 04-24-2013, 02:01 PM
RE: Rendering Ships - by indy.miner1 - 04-24-2013, 03:44 PM
RE: Rendering Ships - by Commissar - 05-01-2013, 02:40 AM
RE: Rendering Ships - by aerelm - 05-01-2013, 06:47 AM
RE: Rendering Ships - by Commissar - 05-01-2013, 07:33 AM
RE: Rendering Ships - by Makc_RU - 05-11-2013, 10:41 PM
RE: Rendering Ships - by indy.miner1 - 05-12-2013, 11:14 AM

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