I use a cloak on my cap ship, and it is good as an 'escape' counter measure, as previous posts stated, countermeasures are useless with ships this slow. It would be a bit more enjoyable if you could get shorter charge times and longer cloak times. Perhaps changes could be made to the fuel efficiency. Or in 4.87 equipment that ups your cargo hold capacity, or 'fuel filters' to get better ratio than 1 unit/s (for MOX). 60 seconds, when getting ganked by a bunch of bombers, is a long time to go without shields (not to mention using 60 units just to get cloaked). Also, i believe that the ability to ambush, or explore enemy or far out systems with a cloak would be an amazing ability, and like most highly expensive and rare pieces of equipment, ought to be a right you earn through experience. The current system makes it all impossible. Either MOX needs to be more accessable, or a way to provide an 'infinite' fuel or energy source to the cloak should be included, maybe as ammo, or even as something that occupies all of your cargo spaces so you sacrifice being able to carry any cargo for an infinte cloak. Currently, even if you could get something to increase the MOX consumption rate from 1:1 to .8, .5, or .2:1, would make using the cloak tactically actually possible, and give those who have earned such equipment better advantages. Instead of seeing it as disadvantaging players without, maybe we should see it as something that will stimulate a tech or arms race amongst factions to travel in numbers, have better shields, CM's and armor, to counter a ship with a long lasting cloak.