Repair every 16 seconds = base level x number of types of repair commodities x 60,000
So a core 1 base with 3 types of repairs and a shield generator will repair 180,000 points of damage every 16 seconds. As the shield blocks 99% of damage, you will have to do 100 X the amount of damage it repairs, to beat it, so you will need to do 18 million points of damage every 16 seconds.
So you will need a CONSTANT DPS of 1.125 mill.
Note that this will only do 600 points of damage every 16 seconds, - thats the wear and tear damage, the attacking damage is only cancelling out the repair at the moment. Therefore it will take 59 hours to kill at this rate, you must do more damage to kill it faster.
Of course it depends on how many repairs and fuel they have on the base.
Which translates into
1.125.000 / 0.40 / 300.000 = 9.375.
Which means, you need 10 Heavy battleships (300k power regeneration) with 3 cerberus turrets each to overpower level 1 base with 3 repair commodities. (but that just to overcome it's repairs, you need few more to start killing it quickly enough)
But it's rather hard to keep base constantly supplied with 3 rep commodities. Usually it's 1 or two.
(06-03-2013, 03:12 PM)Anaximander Wrote: Bases are way too strong. Make them easier to dispose off pls. I shot at that base for a couple of hours too until the Liberty Navy ran me off, and it was the single most uneventful and dull experience I ever had in Disco.
If I'm not mistaken, Hessians had absolutely no problems disposing of Kruger and CBM (or CMB?) bases in Koeln and Omega 7, those were level 2 ones.