(06-04-2013, 10:24 AM)Anaximander Wrote: Aye. Roleplay to survive. Devote most of your time to roleplay, rather than the grind. This isn't supposed to be a singleplayer game with singleplayer projects on a multiplayer server, and that's what bases quite often turn out to be.
I just had a short stint with Eve, our corporation was trying to take territory, but our progress would get undone when US players logged on and we logged off. So we had to use all our time and resources to form alliances with other corporations to ensure full timezone coverage. In the end we had to withdraw even though we got covered around the clock, but it was fun, fostered a whole lot of player-player interaction (of the non-shooty sort) - and that in a game that isn't supposed to be a roleplay game, mind you.
If Eve can manage that sort of challenge in a competitive and somewhat hostile environment, why can't we on a supposed roleplay server?
Tbh, I do not agree with this. What is exactly different from EVE: Playerbase is not big enough, and POS's do not go into reinforced mode so you cant CTA at fixed time, and opposing force does not suffer material losses after unsuccessful assault. And even then, during alliance wars (like now forgotten Great War in the south), even with hundreds/thousands people participating on both sides, from all over the world, opposing factions could use time zones to their advantage, when their "enemies" were mainly sleeping or at work.
That's not a question of roleplay. That's question of phonecalling people in 4-5 am in the morning to log into the game and defend your base. Also, war of attrition - i.e. who would surrender quicker - base attackers, coming back each 2 hours, or base defenders.
IMHO, it'd be good if Discovery did not turn into this.