(06-11-2013, 02:37 PM)Anaximander Wrote: I never said my problem would be over everyone else's, I more or less said the opposite.
Your words did not communicate this.
(06-11-2013, 02:37 PM)Anaximander Wrote: You said that the base never was a nuisance, but at the same time you acknowledge that getting insta-whacked in such a fashion is annoying - what's it gonna be? One or the other. Being annoying is pretty much the definition of a nuisance. It is also a nuisance because it's actions (killing Outcasts - "stupid ones" or not) conflicts with the TAZ ID and the lore-written regional power balance (whether or not Outcast leadership react on it or not) - I'm dreaming back to a time when TAZ was like Rainth described, before the arrival of player epeens bases.
(06-11-2013, 01:59 PM)Thyrzul Wrote: These bases never were and are not a major nuisance.
Note, the key word is 'major', and the context says that it was regarding being an issue to the overall community. You said you were paying attention, yet your replies doesn't really show that.
That for bases acting against IDs, I don't know if you have noticed or not, bases tend to do that. Even despite Zoners should maintain neutrality, their bases, PoB or not, will shoot you if you are red to them. And you know, you can't just tell them that "red=dead" isn't a valid arguement. What you can do, in the case of PoBs only, is that you can set the list of individuals and groups it shouldn't shoot. In this regard, they are even better than NPC bases.
(06-11-2013, 02:37 PM)Anaximander Wrote: To you, would a forum notice that X is now hunting faction 1, 2, 3, 4, 5 unless they beg on the forum not to be hunted be sufficient for you if you got insta-blued by another player that was supposedly neutral to you and you to him?
Where was this the case? Where the hell did you pull that out? Who hunted who, and who had to beg for that? Seriously, are we talking about the same?
(06-11-2013, 02:37 PM)Anaximander Wrote: It's not reasonable that you try to force people to play on the forum, when you are killing them in-game.
Nobody is forced to communicate, and nobody is forced to fly into certain death. What everybody is forced to do is to bear the consequences of their own actions and inactions, again something applying in RL too.