Hmm....good point I suppose. I suppose the difference for this would be A) no fuel requirement, B) no cloaking device requirement, C) no ship restriction, and D) no other ship functions available while ship is powered down.
Quote:Nope. Miners already are at a great disadvantage because everybody knows where they are. It's only fair to have enemies show at 14 k so that a few of them might have a chance to get away. No need to tip the scales in favour of the attacker and make the the position of the weaker party in the interaction even weaker.
Well, as has already been pointed out, Cloaks have already put miners in this predicament, so as I see it, it's no less fair. If anything, miners would have the same capability to elude their attackers by using it if they go into a minefield or cloud and power down. This would also promote more mining to be down with escorts (give freelancers more job opportunities) than promote the sole Hegemon/transport sitting unmolested in an ore field. And chances are he'd just pay the pirate anyways rather than run.
Quote: Learn to pirate better, theres no need to change the game's balance.
This opens up tons of opportunities in-game besides just pirating. I'm not promoting the idea simply because I don't know how to pirate (which I do).