Quote:more dangerous explosions that forces fleets to scatter upon an immediete capital ship death is already put into a ticket on the dev trac - and to be discussed
I wonder, if not only having explosions that do AOE damage, is also have debris. You have a couple cap ships explode, it turns the field into more an asteroid field. When you see a cap ship die/explode, you see chunks of it float for a bit.
Would it be possible then to make them linger longer and act as if asteroids, in the sense that it would hinder movement? I'd imagine a large cap battle would make the space in that location pretty dense with debris, thus decreasing maneuverability. That along with AOE damage? Dayum...