' Wrote:shield running is a good tactic. the problem is that a side cannot afford to retreat. - when it was in character.... a pilot that realizes that he cannot win - or only win with a very lucky hit ... but would on the other side be in much greater risk to loose his life... - - such a pilot would just retreat.
the problem is that people WANT to fight to an end. and so - fights last too long. retreating means to be locked out of a system for up to 4 hours - and so, a player has another reason not to retreat.
so in roleplay - this rule is stupid and detrimental - but if it did not exist, fights might become a lot tougher - and ship classes could be unbalanced a lot, of course - especially capital ships that can cruise away to fill up their shields. ( 70 CDs only last so long..... )
so - i think the no cruise at all rule is necessary. not logical and all - but necessary to limit fights to a reasonable time / location.
This is, essentially, the root of the problem. I think, first of all, it isn't ridiculous to give fighters a different set of PVP rules than Caps (see piracy)
As for caps cruising away...shouldn't the other caps cruise with them? and, for a bomber vs cap fight, there, again, you give bombers a good chance to deal a lot of damage, and if the bombergroup has spent 70 cds and not killed a cap, we can assume that the bombergroup simply cannot do it.