I just saw this thread, so here, have a quote slap:
(09-17-2013, 11:50 PM)ulfsarkhuskarl Wrote: ============== Nomad Missile Launcher Type I ==============
The Cannonball equivalent of a missile for the Nomads is still using the old stats, by that I mean everything, hull/shield damage, power usage and so on, the same goes with the other nomad missiles.
============== Nomad Missile Type II ==============
The Paralyzer equivalent, also, what's up with that name? Why is this missile special and it has the name shorter than the others?
============== Nomad Missile Launcher Type III ==============
The Sidewinder equivalent.
============== Nomad Torpedo ==============
All stats untouched, and I am talking about the bomber Nomad Torpedo (EMP one) aka known as Incapacitator Torpedo.
============== Nomad LF (Voidrunner) ==============
Cruise speed is still at 350, this has been around ever since .86, can we have this fixed?
============== Nomad VHF ==============
Firing missiles from this ship seems to be weird, if the target is slightly below you, you need to turn the ship down if you want the top tentacle to fire a babysquid, can we have the gun hardpoints 1 and 7 swaped, so that when you fire a missile it fires from the middle of the ship allowing you to fire it properly?
============== Starkiller Torpedo and Sunslayer Torpedo Launchers ==============
With the new missile buffs, shouldn't these torpedos get a stats buff?