In this thread I'll be posting screenshots and youtube videos of various stuff that I'm making in Freelancer. Some of it may get into big "Nomad update" for Discovery that I hope to release somewhere close to December of this year, others are just various tests I've done, trying new things and the results of exploring making content for Freelancer.
So as of lately I've been looking into how particle effects system works in Freelancer. It's called 'Alchemy' and turns out it's a fairly simple one, compared to similar systems in other game engines. Spent some time to see what parameters are there, what they do, how they affect the result, meretriciously writing down those findings for documentation on format. In addition to that I began working on a simple editor that'll make working with Alchemy nodes much easier. Preview mode is unlikely at this moment given that I'll need to code same system, but who knows - may be it'll come to that too.
So these are the first tests, the basic stuff.
A prototype of the effect that'll actually go into update:
Particle sprite images available in Freelancer aren't good enough, too basic in my opinion, so making my own now (they're used in two screenshots above):