This time a little more on THN scripts, which are used for all in-game cutscenes, such as landing to planets, takeoffs, entry/exit into base rooms and various other things. Main menu backgrounds too.
More or less things aren't too complicated there, but a few things are not suitable to edit by hand, namely paths which are used to move objects along them. You can set any object to move animate along the path, including camera too. In this case I've made a test THN scene, first in 3Ds MAX and plotting camera path there, which is easy to do, then exporting it into THN format using built-in MaxScript language. And here is a basic result:
In top right corner you can see how that same path animation goes in 3Ds max.