.87 Sammael:
Hull Damage: 292 /round
Power Usage: 83 u/round
.86 Vengeance:
Hull Damage: 255 /round
Power Usage: 55 u/round
.87 Vengeance:
Hull Damage: 273 /round
Power Usage: 55 u/round
I tested it yesterday on my Werewolf for 3 hours in multiple snubfights. The energy consumption is far too high, even for the Werewolf's large SHF powercore. No to mention the balance on a Greyhound or Hyena with Sammaels. Or are we supposed to shotgun with those 8.33ers now? Because constant/spray fire is now ineffective.
In .86 the Sammael was perfectly balanced towards the Rogue vessels. Now it's not anymore, and you literally force us to use faster non-Rogue ships in order to compensate this heavy weapon nerf.
Rogue tech was always heavy, large and slow with superior weapons.
Now LN tech is light, small and fast with superior weapons.
Only drawbacks left for the Rogues. And it worked so well in .86. Thanks a lot.
While basically you are right, that the change was way too radical, a change was needed.
Sammaels were hidiously OP in 4.86, deny it or not. They had the highest DPS, along with 750 m/s speed, 700 range, and among the best DPE.
I am sorry, but you can't have a "got-it-all" gun, especially when you don't have to fly Rogue ships (5 sammael sabres anyone?).
Perhaps the middle ground should have been used, a nerf for Sammaels was needed, period. But, in the same time, Rogue ships could've got a buff to make the natural combination good again.
About vengeance getting buffed - I have no idea why this was needed. Vengeance was quite balanced in 4.86. Heck, with LN ships I would even nerf it by a little bit rather than buff it some more.